The documents below reflect the ever changing Digital Environment; an area that many groups and organisations are still exploring and experimenting with to yield the best results. Especially the discussion on copyright became a very important issue for policy makers and will be one of the main focusus of new programmes.
This list is by no means exhaustive and will be updated regularly.
"How to stimulate creativity, promote culture and increase the circulation of audiovisual content, how to open up education and improve access to knowledge – these issues are at the centre of the debate about copyright in the digital environment."
Speech by Androulla Vassiliou, member of the European commission for education, culture, multilingualism and youth on the the launch of the 'Licences for Europe'.
The digital economy has been a major driver of growth in the past two decades, and is expected to grow seven times faster than overall EU GDP in coming years. Online there are new ways of providing, creating and distributing content, and new ways to generate value. The emergence of new business models capitalising on the potential of the internet to deliver content represents a challenge and an opportunity for the creative industries, authors and artists as well as for the other actors in the digital economy.
This Green Paper focuses on the role of copyright in fostering the dissemination of knowledge for research, science and education. It is intended as a starting point for the structured debate on the long-term future of copyright policy in these fields. Copyright policy has increasingly emerged as an issue that involves not only the internal market and cultural policies but also information society, competition and consumer interests. The Green Paper is an attempt to organise this debate and point to future challenges in fields that have not been a focal point up to now, e.g. scientific and scholarly publishing, and the role of libraries, researchers and the persons with a disability.
This study, carried out by KEA for the European Commission reveals the contribution of “culture-based creativity” to innovation. It illustrates the impact of culture in the development of new products, services and processes, driving technological innovation, stimulating research, optimising human resources, branding and communicating values, inspiring people to learn and building communities. The report calls for policies on innovation to recognise the cross-sectoral and multi-disciplinary aspect of creativity.
This report is intended to provide guidance and inspiration, notably to the Commission, for the proposal of a comprehensive 2015 strategy for a new Digital Agenda, and subsequent action plan that will mobilise all appropriate EU sectors: funding, soft law, enforcement and, where necessary, targeted legislation.
Following an open invitation to tender, the European Commission selected KEA European Affairs to carry out this study, which is a first at European level. It highlights the direct (in terms of GDP, growth and employment), as well as the indirect (links between creativity and innovation, links with the ICT sector, regional development and attractiveness) contribution of the cultural and creative sectors towards the Lisbon Agenda.
These interim recommendations of the EWG came out after six plenary sessions. They are organised according to the seven main issues that the working group see as affecting the potential of the cultural and creative industries.
This document presents the recommendations of the Cultural Industries Stakeholders’ platform. They aim to unlock the potential of the European cultural and creative industries in particular SMEs. This will create the optimum conditions in Europe and ensure cultural and creative industries can deliver their full potential in cultural, economic and social terms.